![]() If the Vessel were to give up the Shard, the Shard's influence on their mind would fade over time. If a Vessel fights against their Shards intent, they can be left vulnerable. Over centuries, the Vessel's mind begins to change to fit the Shard's intent more perfectly. ![]() ![]() From then on, the Vessel and the Shard are intertwined the Vessel gets to set some general course of how the Shard's power is defined, and feeds off the Shard's power to remain alive, but the Shard's power is the driving force between the two. The act of becoming a Vessel is called Ascension, and causes the Vessel's body to vaporize and mind to expand. However, it is possible for Vessels to reproduce. ![]() Upon Ascension, a Vessel loses its connection to its former species - for example, a human who Ascended is no longer considered human. What becoming a Vessel requires above all is Connection to the Shard in question, whether forged artificially or driven by a natural inclination towards the Shard's intent. One doesn't need to be able to use Investiture in order to become a Vessel, but the ability does help. Currently, there is only one Shard held by a Dragon ( Cultivation). To function properly, a Shard requires a Vessel - a mind to control it, belonging to a sapient creature from the Physical Realm, such as a human. The Shard's Investiture can also manifest directly in the world in other ways examples of such manifestations are atium and lerasium on Scadrial, the Tears of Edgli on Nalthis, or the many spren of Roshar. Moreover, the presence of a Shard leads to the formation of a Perpendicularity, a well of the Shard's Investiture that pierces all three Realms, allowing for worldhopping. While a Shard doesn't have complete control over how the magic system functions or what it does, it can manipulate its mechanics to an extent. Investing in a world will produce numerous effects, most notably the creation of a magic system tied to the Shard. Each Shard has its own Investiture while a Shard can co-opt the Investiture of another Shard, that Investiture can become noticeably red. Those fragments each began their existence with equal level of power however, over time many have diminished, whether through conflict or by the act of Investing a world - imbuing it with Investiture. Urn:lcp:shardsofwarfleei0000kesl:lcpdf:670c3366-d975-4b7e-8ca1-57b22600f2bb Foldoutcount 0 Identifier shardsofwarfleei0000kesl Identifier-ark ark:/13960/t76v2rg3s Invoice 1652 Isbn 9781609769949ฤก609769945 Ocr tesseract 5.0.0-alpha-20201231-10-g1236 Ocr_detected_lang en Ocr_detected_lang_conf 1.0000 Ocr_detected_script Latin Ocr_detected_script_conf 0.9912 Ocr_module_version 0.0.13 Ocr_parameters -l eng Old_pallet IA-NS-0000558 Page_number_confidence 87.80 Pages 256 Partner Innodata Pdf_module_version 0.0.15 Ppi 360 Rcs_key 24143 Republisher_date 20210731194740 Republisher_operator Republisher_time 239 Scandate 20210729074504 Scanner Scanningcenter cebu Scribe3_search_catalog isbn Scribe3_search_id 9781609769949 Tts_version 4.Each Shard is a piece of the power of creation with a specific motivation, such as to destroy or to preserve. Access-restricted-item true Addeddate 16:05:09 Boxid IA40198322 Camera Sony Alpha-A6300 (Control) Collection_set printdisabled External-identifier
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